Game Developer
Software Engineer
With a versatile skill set spanning game development, software engineering, and legal support, I bring a unique blend of technical expertise and legal acumen to every project. As a game developer, I specialize in creating immersive and dynamic experiences, with proficiency in Unity and other leading platforms. My software engineering background ensures robust, scalable, and efficient code, while my legal support skills provide a solid foundation for navigating complex regulatory landscapes. This combination allows me to deliver comprehensive solutions that are both innovative and compliant with industry standards.
Changing the World one byte at a time
BIO
My journey with technology began at the age of 14 when I first delved into the fascinating world of coding. In 2014, I created my first software using PyGame, igniting a passion for game development and software engineering. After majoring in Software Engineering at the University of Advancing Technology (UAT) and teaching myself multiple programming languages, I took on numerous contracts, helping clients with projects both small and large.
Throughout the years, I have also dedicated time to volunteer work, teaching young minds how to program their first video games, sharing my love for technology and inspiring the next generation of developers.
C++
C#
Python
-WEB-
CSS3
JavaScript
HTML 5
Lead Programmer
Live in the Game tudios - Phoenix, AZ
December 2016 to Currently Employed
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Sets the standard (coding and otherwise)
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Researches new technologies for the team
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Set the technical direction for the teams
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Have the final say on projects
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Delegate interns for affective progress of projects
Bachelor of Science in Computer
University Of Advancing Technology - Tempe, AZ
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August 2015 to April 2019
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Associate of Science in Criminal Justice
Everest University - Tampa, FL
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August 2012 to April 2014
There is no part of the game development pipeline that I have not touched, and while every aspect of it is fun, I particlularly enjoy gameplay programming, level editing and 3D modelling.